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Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Friday, June 15, 2012

Sid Meier's Colonization Download (Windows 7)

Tuesday, February 28, 2012

GTA4 High Res Broker Screenshots














Thursday, January 26, 2012

Skyrim Troubleshooting (Problems & Solutions)

Problem 1: The Elder Scroll V Skyrim Crashes, Crash at Menu, Crash on Launching, Crashing while Playing 

Possible Solution 1: Disable all unnecessary background applications before starts the game, especially browser flash-based games. These heavily consume resources which can slow down your gaming experience and just to be sure that nothing is conflicting with the game. Try these steps to close hidden applications. 

Click Start > Run > type msconfig > Click the Startup tab > Click Disable All button > Apply > OK, and restart your computer. 

Possible Solution 2: Delete the all temporary files from your computer by donning this 
Click Start > Run > type %temp% > OK > click Edit > Select All > Delete. 

Possible Solution 3: Disable your anti-virus programs. 

Possible Solution 4: Alt + Tab out of the game and check if there is any windows firewall or any other 

Possible Solution 5: Download the latest version of your DirectX from Here. 

Possible Solution 6: Update you Graphic Card Drivers, for NVidia Graphic Cards, try to download and install the NVidia 285.62 Driver Version and for AMD (ATI) Graphic Cards, try download and installing the AMD Catalyst 11.10. 

Possible Solution 7: After the updating the graphic cards and didn’t solve the issue then try to rollback your video card by downloading an earlier version of your video card’s current driver. 

Possible Solution 8: If you have a multi-core processor, try disabling them, it might do the trick! 

Possible Solution 9: Last Ditch Solution: Update your BIOS (for advanced users only! If this is your first time doing this, be sure to read your motherboard documentation to avoid bricking your PC so try it at your own Risk!!!) 

Problem 2: The Elder Scroll V Skyrim Crash to Desktop (CTD) and Blackscreen Fix 

Possible Solution 1: Navigate to: 

32bit – C:\Program Files\Steam\steamapps\common\The Elder Scroll V Skyrim.exe 

64bit – C:\Program Files (x86)\Steam\steamapps\common\The Elder Scroll V Skyrim.exe 

Right click on The Elder Scroll V Skyrim.exe and select “Run as Administrator”. 

Possible Solution 2: Run the game in compatibility with Windows XP SP3. 

Possible Solution 3: If game doesn’t launch, make sure you’re connected to the internet and try restarting Steam/your computer. 

Possible Solution 4: Also, you can try to lower the game’s settings by disabling Vsync and multi-sampling and turning down environment detail levels. 

Possible Solution 5: Try to Update Your Graphics Cards and Motherboard Drivers. 

Possible Solution 6: Try different resolution options on your PC. 

Possible Solution 7: For NVidia users, go into NVidia control panel and add The Elder Scroll V Skyrim.exe and make it "use NVidia GPU" to resolve this issue. And also try this, go to NVidia control panel and check if The Elder Scroll V Skyrim.exe has to instances. If there are two instances, set both to use your specific GPU instead of automatic. 

Problem 3: The Elder Scroll V Skyrim has No Sound, Sound Error, Sound Problems and Sound Stuttering Fix 

Possible Solution 1: Reduce Sound Acceleration by following these steps: Click Start>Run>Type dxdiag>Press Enter> Select the sound tab and Reduce Sound Acceleration 

Possible Solution 2: Update your Sound Card Driver. 

Possible Solution 3: If you are experiencing no sound or sound stuttering, run the game with Stereo Sound. 

Possible Solution 4: If you're using Realtek audio drivers, updating to the latest available drivers usually solves the problems. In case you have Realtek sound card on board, you may experience disappearance of sound while playing the game. In that case try uninstalling the sound drivers and running the game on default sound drivers, see if you the sound comes back if it doesn’t try updating your sound card drivers. In case you are on Windows Vista you may want to change your audio channel to “Stereo”. In order to do that: 

Go to Control Panel>Sound> in “Playback Options” tab, select the current device you use for your sound and select “Configure”. Now change your audio channel to “Stereo”. 

Possible Solution 5: You can run The Elder Scrolls V Skyrim in 44k Stereo settings. For Change Settings (In Realtek) Go to Sound Manager>Properties>Advanced Settings here you can change the settings. 

Problem #4: The Elder Scrolls V Skyrim won’t install because Anti-virus software has detected a threat/virus 

Possible Solution 1: Disable your anti-virus. Be sure to turn it back on after playing. 

Possible Solution 2: Add Dungeon Siege 3 to your firewall and anti-virus exceptions 

Possible Solution 3: Try reinstalling your anti-virus program. 

Possible Solution 4: Update your anti-virus program; be sure virus definitions are updated 

Problem 5: The Elder Scrolls V Skyrim Crashes During or after the loading screen Fix 

Possible Solution 1: Disable your antivirus programs. Be sure to turn them back on after playing. 

Possible Solution 2: Try validating the steam files in case the installation is corrupted. 

Possible Solution 3: Manually add The Elder Scrolls V Skyrim for PC to your antivirus or firewall exceptions list. 

Problem 6: The Elder Scrolls V Skyrim Low FPS, Freezing and Bad Framerate Fix 

Possible Solution 1: Install the latest ATI or NVidia Updated Drivers and try these steps. 

Disable Motion Blur 
Disable Shadows 
Disable Triple Buffering 
Optimize the game for multi cores using this console tweak: seta r_useThreadedRenderer “2 
Problem 7: The Elder Scrolls V Skyrim Crashes, Freezes, or Blackscreen after Intro Video 

Possible Solution 1: Launch the game with Novid added to launch options of Steam. 

Possible Solution 2: Verify the game cache for errors. If there are corrupted files, try reinstalling the game. 

Possible Solution 3: Disable or turn off your antivirus programs. 

Possible Solution 4: Manually add The Elder Scrolls V Skyrim.exe to your antivirus or firewall exceptions list. 

Possible Solution 5: If your game installed on external hard drive so, copy Steam.exe and The Elder Scrolls V Skyrim files from your external hard drive to C:\. Launch Steam.exe as administrator and let it update. 

Possible Solution 6: Verify the game cache for errors. If there are corrupted files, try reinstalling the game. 

Possible Solution 7: Try these Steps: 

Exit steam completely 
Create new folder in drive where steam is installed (Default “C” Drive) 
Copy steam folder to new folder 
Control panel -> uninstall program 
Uninstall steam 
Download steam from steampowered.com 
Install steam to standard install directory (c:\prog files(x86)\steam or whatever it is) 
Log in to steam 
Double click on steam program, wait for download to begin 
After 10-30 seconds, pause download and exit steam completely 
Copy steam\steamapps\common\The First Templar to the new \common\The First Templar folder. overwrite all (this will take 7-10 min depending on drive speed, it’s 13gb) 
When transfer is complete, load steam 
Click on The Elder Scrolls V Skyrim, let it “download”. Steam will check the existing files 
Launch The Elder Scrolls V Skyrim. 
Possible Solution 8: There could be corrupted dll files. Navigate to \Steam\steamapps\common\ The Elder Scrolls V Skyrim \ The Elder Scrolls V Skyrim \bin, then either delete everything in that folder or rename it to bin_old. After that Verify your game cache and it should re-download the dll’s. 

Possible Solution 9: Similar to solution above, but a different technique: Delete all the files in both...steamapps\common\ The Elder Scrolls V Skyrim \ The Elder Scrolls V Skyrim \bin and \steamapps\common\ The Elder Scrolls V Skyrim \bin then verify cache. 

Problem 8: The Elder Scrolls V Skyrim Visual 2005, 2008 and 2010 Run Time Error 

Possible Solution: Install Microsoft Visual Runtime Libraries to fix this problem from Here. 

For 32-bit Windows Versions: 

Microsoft Visual C++ 2005 
Microsoft Visual C++ 2008 
Microsoft Visual C++ 2010 
For 64-bit Windows Versions: 

Microsoft Visual C++ 2005 
Microsoft Visual C++ 2008 
Microsoft Visual C++ 2010 
Problem 9: The Elder Scrolls V Skyrim "Failed to create D3D device” Error Fix 

Possible Solution 1: Install or Update DirectX to the latest version. This is usually encountered if you didn't install the bundled DirectX drivers when you installed the game. 

Possible Solution 2: Update your video card drivers of NVidia/ATI/IntelHD from official download sites, and try installing their Beta drivers too. 

Problem 10: The Elder Scrolls V Skyrim "Could not Load Library Client." Fix 

Possible Solution 1: Make sure there is no application conflicting with Steam and The Elder Scrolls V Skyrim for PC. Turn off all other applications and try launching The Elder Scrolls V Skyrim. 

Possible Solution 2: Add Steam and The Elder Scrolls V Skyrim.exe to firewall exception lists and run the game with antivirus disabled. 

Problem 11: Display Driver Has Stopped Working 

Possible Solution: 

Go to program files/steam/steam apps/common/ The Elder Scrolls V Skyrim. 
Right Click the portal application. 
Clicks troubleshoot in-compatibility issues. 
Problem 12: The Elder Scrolls V Skyrim.exe Has Stopped Responding Fix 

Possible Solution: Try rolling back (downgrading to a previous version) your video card drivers and see if this will resolve the issue. Usually this is a problem with experimental beta drivers from NVidia or ATI. 

Problem 13: The Elder Scrolls V Skyrim Steam error “No Steam” Button Can’t Play FIx 

Possible Solution: Quit Steam and delete clientregistry.blob in the main steam folder, after that restart steam.

Wednesday, January 25, 2012

Legend of Zelda: Windwaker Nostalgia

Take That You Dumb Pig! GIF - Take That You Dumb Pig!

Tuesday, January 17, 2012

Grand Theft Auto IV PC Cheats, Unlocks, Easter Eggs, Secrets


The following cheats for Grand Theft Auto IV on PC are entered during gameplay. Use the cell phone to dial one of the numbers listed below to activate the desired cheat.
948-555-0100 - Song Information
938-555-0100 - Spawn a Jetmax
625-555-0150 - Spawn a Sanchez
625-555-0100 - Spawn an NRG-900
486-555-0150 - Get a selection of Weapons 1
486-555-0100 - Get a selection of Weapons 2
482-555-0100 - Restore Health, Armor, and Ammo
468-555-0100 - Change Weather
362-555-0100 - Restore Armor
359-555-0100 - Spawn an Annihiliator
267-555-0150 - Raise Wanted Level
267-555-0100 - Remove Wanted Level
227-555-0175 - Spawn a Comet
227-555-0168 - Spawn a SuperGT
227-555-0147 - Spawn a Turismo
227-555-0142 - Spawn a Cognoscenti
227-555-0100 - Spawn an FIB Buffalo

All Secret Locations


Head to the internet café (or wherever you can access the internet) and insert the URL www.whattheydonotwantyoutoknow.com. If inserted properly, you'll be brought to an in-game message board containing maps of secret locations in the game. Check it out!

GTA3 Outfit

At one point in the game, you're given an option to kill Dwayne or Playboy X, and you must choose one or the other. If you kill Playboy X, you can use his loft and change clothes there. Amongst your change of clothes will be the outfit from GTA3 -- a tight black jacket and green cargo pants.

Statue of Happiness Shirt

Head over to the Statue of Happiness and climb up as far as you can go. Head around the left side of the statue from where you entered. When you do this, the game will pause briefly and load a new shirt that your character will be wearing, a nice souvenir for visiting the statue!

Armor Locations

The map below represents the location of all of the armor in the game.

Easy Money

Head to an ATM anywhere in the city, and cause a traffic jam in the area. Wait for someone to approach the ATM and take money out of it, and then eliminate that person. The traffic jam should ensure that no ambulance can reach the injured person, so if you run a short distance away and return, you can grab the money that dead person dropped over and over again.

Free Taxi Rides

Here's a great way to get a free taxi fare. Hail a taxi and get inside, and head to your destination. Right before you get to your destination, bust out the back window and point your gun out of the window (using the corresponding controls). Doing so will freak the taxi driver out. He'll stop the car and run away, leaving you near your destination without forcing you to pay for the ride.

Health Locations

The map below represents the location of all of the health packs in the game.

Identify Unknown Songs

If a song is playing on your radio and you want to identify the artist and song title, insert (948)-555-0100 in your phone. You'll receive a text message with the information you seek.

Pigeon Locations

The two maps below represent the location of all of the pigeons in the game.

Stunt Jump Locations


The map below represents the location of all of the stunt jumps in the game.

Prank Calls

Here's something funny to try. During your adventure through Liberty City, you may find phone numbers written in inconspicuous places, such as on the side of a building or in the subway. If you dial these numbers, you'll usually get someone on the other end who you can subsequently prank.


Thursday, January 5, 2012

Hitman Blood Money Expert Save File (completed) with $2,200,000 CASH!!!

HITMAN BLOOD MONEY EXPERT SAVE GAME COMPLETE + $2,200,000 SPENDING CASH

- INCLUDES MANY WEAPON UNLOCKS AND OBTAINED WEAPONS


INSTALLATION:

Extract the /lolz/ folder to your /My Documents/Hitman Blood Money/Profiles/ folder.

DOWNLOAD:



ZippyShare.com - Free File Hosting

don't forget to check out



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[FIX] Hitman Blood Money Crash to Desktop Not responding on Windows 7

How to fix this issue:

1. Get the Hitman Blood Money 1.2 patch (here) 

2. Go to C:\Program Files\Eidos\Hitman Blood Money\ and open "Configure.exe"

Change the settings (increase resolution) and do Save and Launch. It will now work






Friday, December 23, 2011

COH: Stoffer's Wehrmacht Armor Guide

Armour Selection 

Note on veterancy: All Wehrmacht vehicles save for the King Tiger can be levelled up from the Kampfkraft Center. For the Stug, StuH, Panther and Pz IV, they recieve machine gunners at level 2, and additional armour at level three, alongside various other improvements. If you plan on playing tank heavy, it is a must to upgrade them. 

StuG 

Historically, the Sturmgeschutz III and IV were combined the most mass produced armoured vehicle in the Third Reich. Essentially a a high velocity 75mm L/48 gun attached to either a panzer III or IV chassis (hence the III and IV model numbers). While the guns incredibly limited traverse, about 10 degrees in either direction, was a liability, its capable stopping power and respectble armour made it a quality assault gun. Also, unlike most German vehicles, it was mechanically very reliable, as one that had sank in the mud during the retreat from the USSR was discovered in 2005, and only required a little maintanance to get working again. About 10,000 were built. 

In Company of Heroes, the StuG is your first available tank. Able to be purchased at Tier 3 (assault phase), a quick Stug can be infinitly useful, as at this piont there is little that can challenge it. Its armour and firepower is comparable to the American Sherman, but a well microed enemy tank will simply run circles around it, and you will be unable to return fire thanks to the fixed gun. Useful early game, but not really worth building once better options are available. 

StuH 

Historically, the Sturmhaubitze 42 was an infantry support vehicle using the same layout as the StuG III. Instead of the high velocity 75mm gun, the StuH was armed with a 105mm leFH 18 howitzer, ideal for destroying buildings, infantry formations and other soft targets. Its concussive effect made it also highly effective against bunkers and other concrete structures. About 1200 were constructed. 

In CoH, the StuH is available only to the Blitz doctorine, and the bane of infantry blobs. Possessing the same armour as the StuG gives it some survivability, but its howitzer is useless against enemy armour. The splash damage of the main gun is enough to wipe out entire formations of infantry, and clear buildings with little difficulty. However, it appears as though the Wehrmacht only hires blind insane asylum escapees for StuH gunners, and as such it can rarely hit the broad side of a barn. Use against infantry formations and watch the gibs, just make sure there are infantry nearby to pick off survivors the the StuH will never hit. The MG granted at level 2 is really important to the StuH, as it allows it to be even more effective against infantry, and unlike the howitzer gunner, can aim. 

Panzer IV 

Historically, the Panzerkampfwagon IV was the workhorse of the Wehrmacht. Initially intended as an infantry support tank, much like the later StuH which would take up that role, while Panzer IIIs handled the tank vs. tank warfare. It was quickly realized that the Pz III was too light to engage most enemy armour, and a new design would be needed. The appearance of the T-34 also exacerbated the situation. In the end, the Pz IV Auf G was developed, armed with a long barreled high velocity 75mm KwK 40 L/43 or L/48 (Ausf H). This new design allowed the Pz IV to compete with the T-34 and the various heavily armoued vehicles employed by the British Army. Similar performance to the M4 Sherman and T-34, slightly better protection than the M4. 8500 of the various models were produced. 

In CoH, the Panzer IV is your basic medium tank. Able to compete with the regular Sherman or Cromwell, it is a respectible tank, but become outclassed rather rapidly in tank on tank warfare. Also note that its accuracy is considerable worse than its allied compatriats. Best used as an infantry hunter or to take out more agile light vehicle, like M8s, Stuarts and Tetrarchs. It is fairly affordable, and you'll probably deploy one or two at least in a battle, as if nothing else they round out an assault force. A generalist tank, good at everything, great at nothing. 

Panther 

Historically, the Panzerkampfwagon V was a developement of lessons learned on the eastern front. Faced with the agile, powerful and durable T-34, the OKW (Ober Kommando Wehrmacht, Army High Command) knew they needed something with similar performance. In the end, the Panther, as it became known as, was a heavily armoured, fast moving well armed nightmare. Armoured with 80 mm of highly sloped frontal protection, it was highly resistant to most anti-tank weapons and comparitive enemy armour. The 7.5 cm Rheinmetall-Borsig KwK 42 (L/70) was capable of penetrating the armour of other medium tanks with ease due to its very high velocity, and could even challenge the heavy armour at the time of its inception. However, its first deployment during the Battle of Kursk was less than inspiring, as early models were plagued with technical issues and common breakdowns. However, once those issues were by and large ironed out, the Panther proved itself to be a supremely effective combat vehicle, widely considered the best tank of the war alongside the T-34/85. 4000 were built. 

In CoH, the Panther is your dedicated tank destroyer. Its high speed, good armour, and high firepower allows it to take on any tank and come out victorious. With proper micro, it can even take out Pershings. However, its main gun has little splash damage, rendering it rather vulnerable to infantry, and its fairly high cost means you want to make sure it is always fully repaired. Having a repair bunker or two behind your lines is always useful, as the Panther is quick enough to get out of any engagement it can't win. Combined with some good infantry, like MP40 volks or LMG42 grens, you can punch through the most determined of resistance. Best to deploy in pairs. Veterancy is all but a must, as it greatly improves the effectiveness of the tank, especially since they are not easily replaced. 

Ostwind 

Historically, the Flakpanzer IV Ostwind (literally, East Wind) was a developement of the early Wirbelwind (Whirlwind). Designed as a mobile anti-air platform to protect tank formations from low flying fighter-bombers, due to the Luftwaffe being incresingly unable to provide air superiority. Its 37mm autogun proved to be much more effective than the Wirbelwind's quadruple barrel Flakvierling. Essentially a 37mm anti-air gun mounted on a Panzer IV chassis. Little combat performance is available, as only 30 were built. 

In CoH, the Ostwind is a high performance anti-infantry weapon. Able to make short work of blobs, and even single sqauds due to its high accuracy and rate of fire. Be wary though, as while it may be on a Pz IV chassis, it has little to no armour or health, easily killed by the lightest of armoured vehicles. A useful addition to any armoured force, especially if your enemy really likes Rangers. 

Tiger 

The most iconic vehicle of the Wehrmacht. The Panzerkampfwagen VI Ausführung H (there is a reason Wehrmacht vehicles got short nicknames) was a feared vehicle by allied tank crews. Armed with the feared 88 mm Kwk 36 L/56 gun, the Tiger could defeat the armour of any tank belonging to Germany's enemies at ranges greater than 1km. With armour 80mm at the thinnest, most tanks had to close to piont blank range and fire at the rear to have any chance of defeating the tank. However, its protection could have been greatly improved with no additional weight if the armour had been sloped, but Hitler wanted it to bear no similarity to the T-34 or other soviet designs. In the end, the Tiger remained all but invincibile until the advent of the Sherman Firefly and the T-34/85 and later war allied and soviet heavy tanks. However, the tank was very slow, and more were lost to mechnaical failure than enemy action. They made little impact on the war however, with only 1355 built, compared to 48,000 T-34s and 40,000 Shermans. 

In CoH, the Tiger is an endgame unit avaiable to the Blitz doctorine. Possessing very high durability, and a main gun that can ruin someones day, they are well worth the 1000 MP. You can only have one on the field at a time however, but if you have a PE player with a Bergetiger, you can have upwards of three! The tiger can defeat any tank in open combat, and its only true threat comes from very well microed Pershings or a well utilized firefly. Againt fireflies, try to corner it or just chase it (beware of ambushes!) or lure it into a trap of panzershrecks, that being the most effective option. Those tanks have armour like paper, and are little threat in a straight up fight. Also note that the Tiger is highly effective against infantry, its high accuracy and good splash damage can really butcher clumped infantry, but its primary purpose should be tank destruction. Use it as a spearhead to an assault, supported by infantry and other armour of some sort, Panthers preferrably, but panzers will work well too. In fact, your biggest threat comes from the 5% bug, a sherman with 5% health taking 5 hits to the rear to finish off will usually give your enemy enough time to get something together to try and knock out the tiger. As with the Panther, try and keep repair forces of some sort on hand to keep your investment alive. 

King Tiger 

Historically, the Panzerkampfwagen VI Ausf. B, or Konigstiger, was the single most powerful armoured vehicle to see combat operations in the Second World War, save for some ultra heavy tank destroyers, usually based off the Tiger's hull. Weighing in at 70 tons, and possessing 180mm of sloped armour at the front, and 80mm of sloped armour in the rear, it was the single most difficult target to destroy. There is no record of any armoured vehicle every pentrating its frontal armour, and to penetrate its side or rear armour, allied and soviet tanks had to close well within range of its devestating 88mm main gun. Only in one engagement were King Tiger loses fairly similar to OpFor losses, On the Vistula River, with 15 KTs destroyed to 19 IS-IIs. However, the vehicles was incredibly slow, at only 41 km/h, and prone to mechanical breakdowns due to lack of testing and very complicated components. While leaving a lasting impression on anyone who survived an encounter with a Tiger II, or any German soldier to fight alongside one, they made little impact on the war, with only 487 produced. 

In CoH, the King Tiger is the Super-Heavy tank available to the Terror doctorine. While ingame it is nowhere near the mobile fortress it was on the battlefield, properly utilized it can do a lot of damage. Remember YOU ONLY GET ONE!, when called in, despite being free, it reduces your MP income by 100 for 5 minutes. Usually best to use it defensively for those 5 minutes. The KT possess over 2500 health and the same armour as the Tiger. Even when an AT gun penetrates, it does very little damage. However, the KT takes forever and a half to repair, even with half a dozen pio squads working on it, so you want to avoid damage as much as possible. Its main gun can eat Shermans for breakfast, taking only 3-4 hits to destroy each one, barring the 5% bug of course, and can of course shrug off any damage. However, its main gun has much lower splash damage than the Tiger I, making it far more vulnerable to infantry. When the time comes for your final push, use the KT as the spearhead. It may be very slow, but it is a superb meatshield and distraction, while your panthers and infantry wreak any enemy threats. Also note that the KT is the only tank where engaging AT guns head on is viable, it takes two hits to destroy the enemy gun, and you will take only about 3% damage. Just beware, the tank is horribly vulnerable without support due to its slow speed, very slow turret traverse and fairly long reload times, but it is an invaluable asset to an assault force. 

Note: I personally think the KT is underpowered, I would be far happier paying 1500 - 2000MP to call one in, and it actually be combat effective, rather than just a meat shield. A better main gun would be nice, and better armour for one, it seems most weapons can penetrate it just as easily, if not easier, than the Tiger. Nevermind the fact it is irreplaceable. 



Armour Tips 

Facing 

An important thing to remember while using tanks is that different directions of the armour has different values. A shot to the rear will do large amounts of damage, while a shot to the front may simply glance off. Given the general idiocy of the new vehicle AI, this is especially important to remember, as tanks seem to like to show off their vulnerable rear armour to any tank you order it too attack. A good idea is back a tank into an area which can't be flanked (edge of map, alley, etc) and let it fire away, but of course that only works while playing defensively. 

Micromanagement 

It is especially important to micro your expensive and fairly vulnerable tanks on the battlefield. It is important their are no seperate commands for things like reverse or turn around, so you have to go in and click like a mad man. If you want a tank to reverse, click right behind it and it will back up, over medium distances sometimes if you give it a move order with a facing order towards where it is initially, it tends to back to the location. Also very important for when you withdraw, as you don't want battle damaged tanks fleeing the area with their rear armour exposed. Also, try to move the tank in unison with its turret by giving it small turn or move orders, allowing the main gun to stay on the enemy and continuing to fire, especially important with slow tanks like the Tiger and King Tiger. 

Infantry Support 

No matter how effective a tank may be at killing infantry, it will never be as good as an infantry squad itself. For AT tanks like the Panther, anti-infantry troops are an absolute requirment to deal with AT squads and the like, for Anti-Infantry tanks, you need troops to pick of stragglers and survivors, and provide AT support if you have no suitable tanks available. Also, infantry react much quicker than tanks, making ambushes far less effective. 

Artillery 

Arty is the bane of infantry, but most of your heavier tanks can get through with minor damage. If you see a 25pdr barrage comming down on you, don't be afraid to drive right through it, arty shells can and will bounce of heavier armour. Just be forewarned, arty usually means the enemy is preparing an attack, and your light vehicle and infantry support will be unable to pass through the barrage without suffering horrendous losses. 

Bridges 

In short, Beware! A wired bridge will spell instant doom for any tanks on it, along with crippling your offensive. The allies' explosives are cloaked when on bridges, so you never know if it will explode upon your crossing. bridges also tend to mean concentrations of AT guns and MGs if they are not wired, making any crossing a risky proposition. On the reverse, having a goliath around ready to blow a bridge an enemy force is crossing is always good if you have the resources for it, just remember your cutting off your own attack route by doing that. 

Immobilization 

Various allied weapons can result in immobilizing, or at least damaging your tanks' engines. For lighter tanks, you can usually still move quick enough to get out of the area, but if something like a KT or Tiger gets its ability to move comprimized, you need to move fast to rescue it. If it is properly supported initially, and it was just a suicidal rifle squad, then don't worry and fix it up. If the tank was out on its own and has been buttoned up by bren fire, chances are things won't end well. If nothing else, it tells you where the enemy is making a push and where you need to respond. However, the lost tank becomes a very expensive early warning system... Offense and Defense 

Armour was, in the Third Reich and the USSR, used as the spearhead of any attack, being the key component of the Mechanized Blitzkreig. Moving through the weakest pionts in the enemy line and knocking out communications and other mobile forces while leaving heavily defended regions to more conventional formations allowed the Wehrmacht to caputure Paris in 2 weeks. 

Offense 

On the attack, force composition is the most critical component of your strategy. While it will certainly be important to watch over your armoured force once it is on the move, making sure you have the right tanks in the first place is even more important. Since armour is best used for the final push, you should know by that time what your enemy is focusing on, and can create your force to suite that. If they are focusing on infantry, a StuH and Panzer IVs should be your primary component, with Ostwinds for backup. Keeping at least one Panther or Tiger is recommended, as chances are they have at least one tank. If the enemy is focusing on Armour, the opposite is true. Focus on Panthers and Tigers will ruin someone's day, with a Panzer IV or Ostwinds for support. 

Also, choosing your route of attack is also critical. Armour is far more vulnerable to chokepionts and killzones than infantry, and as such bridges, intersections and towns should be avoided. Open country is where tanks operate best, or at least the path of least resistance. Also, try to keep your armour in a tactically expediant formation. By that I mean avoid coloumns as much as possible, as that minimizes effective firepower and maximizes the effectiveness of an enemy ambush or roadblock. Also keep a "meatshield" tank in front, like a Tiger or King Tiger, not only will they bear the brunt of a counter-attack most effectively, but they will also crush tank traps and whatnot which will most likely be in the way somewhere. 

As always, Infantry support is critical to success, see my infantry guide for which troops would be most efficient in these tasks. 

Defense 

A simple piont to make is that some tanks function far better on the defensive than most. Anti-Infantry tanks are generally inadvaisable for defensive purposes due to the fact that so many other more cost efficient tools are available, like MG42s and bunkers. Also, you must decide what you will use your armour for defensively, a rapid-reaction force or a semi-static defense. Both have their own pros and cons. Rapid-Reaction will allow you to defend more places effectively, however your overall defensive line will be more susceptible to breakthrough, as your primary defesnive force will be committed at one definitive place, rather than evenly spread out. A semi-static defense on the otherhand will render each of your defending areas more fortified, but if one area collapses, you will have precious little to send there. However, certain vehicles are incapable of one or the other. King Tigers are terrible rapid reaction, while Panzer IVs are too fragile to operate in a static situation. 

For Static, establish a standrd killzone with infantry, support weapons and possibly one AT gun. With that done, build one or two repair bunkers nearby for whatever armour will be committed to the situation. Place your armour in the most suitable position, a ditch or other enviromental depression will offer Vehicle Cover (-25% accuracy to whatever shoots at your tank), otherwise whatever position offers the best field of fire. Keeping the tank just off the line can also be effective, running a KT up when the enemy makes a push may be enough to scare them into pulling back, at least temporarily. KT, Tiger and Panther are best suited to semi-static defense. 

For Rapid Reaction, create what is more or less an attack force, just with more focus on AT than Anti-Infantry. Panthers + Tiger/KT + Ostwind or Panzer IV is a solid force, with your heaviest/slowest tank forming a static base for your more mobile assets to operate around. Use light forces to hold whatever chokepionts are on the map, usually an MG or two, a Pak and whatever infantry can be spared will be sufficient. They just have to survive until the armour arrives. Tactics are more or less the same as when on the attack, with a focus on saving whatever static defenses are in place in the area you are relieving, i.e. MGs, Paks, Infantry. Do not keep infantry with your reaction force, simply use the ones you have at each defensive area.